How to play Carrom
Carrom is a board game where you flick a striker to knock coins into four corner pockets. In Classic, you race to sink your nine coins and cover the red queen. In Points, every piece scores for whoever sinks it. On Dashain, 2–4 players share one board online, alone or in teams of two.
Also called Carrom board and Carom.
- Players
- 2–4
- Formats
- 1 v 1, 2 v 2 or everyone alone
- Pieces
- 9 white, 9 black, 1 queen
- Rules
- Classic or Points
- A game
- One board, then a rematch
- View
- Top-down 2D or 3D
What is the aim of carrom?
In carrom you flick a striker to knock coins into the four corner pockets. In Classic, you aim to sink your nine coins and cover the red queen before the other side does. In Points, every piece scores, and the highest total wins.
Carrom boards are a fixture in homes and courtyards across Nepal and South Asia, and house rules vary. This guide follows the game as it plays on Dashain.
How many coins are in carrom, and how is the board set up?
Carrom uses 19 coins and a striker: nine white coins, nine black coins and one red queen. The striker is bigger and heavier than the coins, and it never scores.
The board is square, with a pocket in each corner. Along each side runs a baseline, two painted lines with a red circle at each end. Your striker sits anywhere on your baseline, from one circle to the other.
The coins start in the centre circle: the queen in the middle, six coins around her and twelve around those, with two white coins in line between the queen and the player who breaks.
Carrom words to know
You will meet these words at the board and in these rules.
- Striker
- The disc you shoot from your baseline to hit the coins.
- Queen
- The red coin. She is worth 5 to a Classic winner who covered her, or 50 in Points.
- Cover
- Sinking another coin with the queen or on your next shot, so she counts. In Classic it must be one of yours.
- Break
- The opening shot into the pack of coins. You get three tries.
- Baseline
- The painted line along your side of the board, where the striker sits.
- Foul
- A shot that breaks a rule. It ends your turn and costs you a coin.
- Due
- A penalty coin you owe after a foul with nothing pocketed. Your next coin pays it.
- Board
- One game, from the break to the win.
How do you break in carrom?
You break by shooting the striker into the pack in the centre, and you get three tries to move it. The site picks the breaker at random, and in Classic the breaker's side plays white.
- Any coin moving or dropping counts as a break.
- If all three tries fail, the break passes to the next player, who gets three tries too.
- Sink one of your own coins and you shoot again. In Classic, sinking an opponent's coin is a foul even on the break, and pocketing the striker always is.
How do you take a shot and aim the striker?
To take a shot, place the striker on your baseline and flick it up the board.
- The striker sits anywhere on your baseline, from one red circle to the other. It can't sit on top of a coin.
- The shot must go forward. You can angle it steeply, but not backwards.
- You may hit any coin, directly or off a cushion, except one touching your own baseline (or behind it): that one you can only reach off a cushion or another coin. Missing is not a foul, but your turn ends.
On Dashain you aim the way you line up a pool shot:
- Slide the striker along your baseline by dragging it, with the slider, or with the arrow keys.
- Pull back from the striker like a slingshot. The further you pull, the harder the shot.
- Follow the guide: the line shows the striker's path, and the arrow shows where the first coin it hits will run.
- Let go to shoot, or let go close to the striker to cancel.
On a keyboard, A and D turn the aim, the up and down arrows set the power, and Space shoots.
When do you shoot again in carrom?
You shoot again whenever you sink a piece that counts for you without a foul: one of your own coins or a legal queen in Classic, any piece in Points. Otherwise the turn passes to the next player clockwise.
How do you pocket and cover the queen?
You cover the queen by sinking one of your own coins on the same shot or your next one. One coin is enough. Until she is covered, she doesn't count.
- In Classic, you can take her only once one of your coins is already pocketed. Sink her earlier, even with your first coin on the same shot, and your turn goes on, but she goes back to the centre when it ends.
- Pocket her alone and you shoot again to cover her. Miss the cover, or foul, and she goes back to the centre.
- In Points, you can take her at any time, and any other coin covers her.
- With the Nepali queen (a Classic option), one coin doesn't cover her: after pocketing her, you must sink every coin of yours still on the board in the same turn. If your turn ends first, she goes back to the centre and the coins you sank stay down. So the board is won with the queen and your last coins together.
In Classic, nobody can finish the board until the queen is covered, by either side.
What are the fouls in carrom, and what is the penalty?
Classic has four fouls: pocketing the striker, sinking an opponent's coin, sinking your opponent's last coin, and sinking your last coin before the queen is covered, unless that shot covers her. In Points, pocketing the striker is the only foul.
A foul ends your turn, and then:
- In Classic, coins you sank for yourself on that shot stay down, but the queen goes back to the centre. An opponent's coin you sank stays down and counts for them, unless it was their last: that one comes back. Your own last coin, sunk before the queen is covered, comes back too.
- In Points, coins you sank on that shot go back to the centre, and so does the queen.
- One coin you have pocketed goes back as a penalty: one of your colour in Classic, or your cheapest in Points (black before white), with its points. The queen is never taken.
- With nothing pocketed yet, you owe a due. The next coin you sink pays it and goes back to the centre, but you still shoot again.
Returned coins go on the free spot nearest the centre.
How do you win a Classic board, and how does it score?
You win a Classic board by sinking all nine of your coins once the queen is covered, by either side. Only the winner scores:
| For the winner | Points |
|---|---|
| Each of the loser's coins left on the board | 1 |
| Covering the queen yourself | 5 |
Clear your nine with four of theirs left and the queen covered by you, and you score 9.
Each game on Dashain is one board. The host can then start a rematch, with a new breaker drawn at random. Tournament rules play a longer match over several boards.
How does Points carrom work?
In Points, every piece scores for whoever sinks it, whatever its colour.
| Piece | Points |
|---|---|
| White coin | 20 |
| Black coin | 10 |
| Queen, once covered | 50 |
| All 19 pieces | 320 |
| A coin returned after a foul | Minus its value |
- Sinking any piece earns another shot.
- The queen still needs a cover, from any coin, on the same shot or the next.
- When every piece is off the board, the highest total wins. Ties can happen.
How do carrom doubles work?
In doubles, four players form two teams of two, with partners sitting opposite. Turns go clockwise, so the teams alternate. Partners share a colour in Classic or a total in Points, and a foul by either partner costs the team. Players pick their teams in the lobby.
What can the host change on Dashain?
Before the board starts, the host picks the format, the rules and a shot clock:
- Players: 1 v 1, 2 v 2 in teams, or Everyone, with three or four each alone.
- Rules: Classic or Points. Classic is for 1 v 1 and 2 v 2 only.
- Shot clock: off, 20, 30 or 45 seconds. It is a reminder, not a hard limit.
Each player chooses their own view: top-down 2D, 3D, or Auto, which uses 3D in landscape and 2D on an upright phone. There are no computer players, so every seat is a person.
How can you play carrom better?
To play better, control your power, use the whole baseline and plan the queen.
- Start soft. Power builds slowly at first, so short pulls give gentle taps.
- Slide the striker along your line to find a straighter angle to a pocket.
- Bank off a cushion to reach coins behind your baseline.
- In Classic, take the queen when one of your coins sits near a pocket, and keep a coin back until she is covered.
- Leave your opponent's last coin alone.
Questions about Carrom
How many coins are there in carrom?
A carrom set has 19 coins: nine white, nine black and one red queen. The striker you shoot with is extra and never scores.
What happens if you pocket the striker in carrom?
It's a foul. Your turn ends and one of your pocketed coins goes back to the centre (in Points, the coins you sank on that shot go back too). If you have none yet, you owe one and pay it with the next coin you sink.
Can you pocket the queen first in carrom?
Not in Classic: one of your own coins must already be pocketed. Sink her earlier, even alongside your first coin, and your turn goes on but she goes back to the centre when it ends. In Points you can take her at any time, but you still have to cover her.
How do you cover the queen in carrom?
Sink one of your own coins on the same shot as the queen or on your next shot. One coin is enough. If you miss, the queen goes back to the centre. In Points, any other coin covers her.
How many points is the queen worth in carrom?
In Classic, covering the queen adds 5 to your board score if you go on to win the board. In Points, the covered queen is worth 50, more than any other piece.
What happens if you pocket your opponent's coin?
In Classic it's a foul, even on the break: the coin counts for your opponent, your turn ends, and one of your pocketed coins goes back to the centre. If it was their last coin, it comes back to the centre too.
Can you pocket your last coin before the queen?
No. In Classic, sinking your last coin while the queen is uncovered is a foul, so that coin comes back along with one more of your pocketed coins. The only exception is a shot that covers the queen at the same time.
How do you play carrom doubles?
Four players form two teams of two, and partners sit opposite each other. Turns go clockwise, so the teams alternate. Partners share a colour in Classic, or a single total in Points.
These are the rules as Carrom plays on Dashain. The host can change some of them before the game starts. Updated .

